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	<title>Zbrush 3D Tutorials and News</title>
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	<description>Zbrush tutorials for beginners through to professional users.</description>
	<lastBuildDate>Sat, 28 Aug 2010 19:25:06 +0000</lastBuildDate>
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		<item>
		<title>How to make the most out of zbrush highres</title>
		<link>http://www.petermcclory.com/zbrush/creating-3d-models/how-to-make-the-most-out-of-zbrush-highres/</link>
		<comments>http://www.petermcclory.com/zbrush/creating-3d-models/how-to-make-the-most-out-of-zbrush-highres/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 19:25:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[cgforums]]></category>
		<category><![CDATA[Creating 3D Models]]></category>
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		<description><![CDATA[Forum: Pixologic ZBrush Posted By: Roninfang Post Time: 08-28-2010 at 05:53 PM Text: Just asking for some tips of making the most out of my high res zbrush models i just noticed when i export the high res models from zbrush into normal maps well details tends to get lots when i transfer them back [...]]]></description>
			<content:encoded><![CDATA[<p>Forum: Pixologic ZBrush<br />
Posted By: Roninfang<br />
Post Time: 08-28-2010 at 05:53 PM<br />
Text:</p>
<p>Just asking for some tips of making the most out of my high res zbrush models</p>
<p>i just noticed when i export the high res models from zbrush into normal maps well details tends to get lots when i transfer them back as normal maps onto the low poly mesh</p>
<p>aside from higher resolution normal maps, or adjusting the low res by adding more divisions and such</p>
<p>any other ways of making the most out the zbrush high res models?</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Displacement Generation Problem</title>
		<link>http://www.petermcclory.com/zbrush/creating-3d-models/displacement-generation-problem/</link>
		<comments>http://www.petermcclory.com/zbrush/creating-3d-models/displacement-generation-problem/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 19:25:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[cgforums]]></category>
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		<description><![CDATA[Forum: Pixologic ZBrush Posted By: KIIIA Post Time: 08-27-2010 at 02:03 PM Text: Hello everybody! I have a small problem concerning displacement maps. I Have a high res model of a couch with sculpted stitches and seams on it and i want to apply these stitches per displacement map to a renderable object. Until now, [...]]]></description>
			<content:encoded><![CDATA[<p>Forum: Pixologic ZBrush<br />
Posted By: KIIIA<br />
Post Time: 08-27-2010 at 02:03 PM<br />
Text:</p>
<p>Hello everybody!<br />
I  have a small problem concerning displacement maps. I Have a high res model of a couch with sculpted stitches and seams on it and i want to apply these stitches per displacement map to a renderable object.</p>
<p>Until now, the Displacement map produces pretty strange results in the rendering (tried with mental ray for Maya and Houdini).  The rendered seams look spiky and ugly.<br />
The Displacement Settings in MultiMap Exporter are all standard (Scale 1, Intensity 0, Adaptive 1, 16bit). The sulpted Seams on the Highres Model look good and smooth.</p>
<p>Images:<br />
<img src="http://www.petermcclory.com/zbrush/wp-content/plugins/wp-o-matic/cache/24204_disp_render.png" border="0" alt="" /><br />
ZBrush:<br />
<img src="http://www.petermcclory.com/zbrush/wp-content/plugins/wp-o-matic/cache/8ab2b_disp_zBrush.jpg" border="0" alt="" /></p>
<p>What could cause the problem?<br />
And what exactly do the two values &quot;Intensity&quot; and &quot;Scale&quot; mean? (The Multimap Help offers a pretty confusing explanation)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Can you only create new layers on the highest subD level?</title>
		<link>http://www.petermcclory.com/zbrush/creating-3d-models/can-you-only-create-new-layers-on-the-highest-subd-level/</link>
		<comments>http://www.petermcclory.com/zbrush/creating-3d-models/can-you-only-create-new-layers-on-the-highest-subd-level/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 19:25:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[cgforums]]></category>
		<category><![CDATA[Creating 3D Models]]></category>
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		<description><![CDATA[Forum: Pixologic ZBrush Posted By: Decency Post Time: 08-25-2010 at 11:13 PM Text: Is this true?]]></description>
			<content:encoded><![CDATA[<p>Forum: Pixologic ZBrush<br />
Posted By: Decency<br />
Post Time: 08-25-2010 at 11:13 PM<br />
Text:</p>
<p>Is this true?</p>
]]></content:encoded>
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		</item>
		<item>
		<title>how to export multiple texture maps?</title>
		<link>http://www.petermcclory.com/zbrush/creating-3d-models/how-to-export-multiple-texture-maps/</link>
		<comments>http://www.petermcclory.com/zbrush/creating-3d-models/how-to-export-multiple-texture-maps/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 19:25:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[cgforums]]></category>
		<category><![CDATA[Creating 3D Models]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://www.petermcclory.com/zbrush/creating-3d-models/how-to-export-multiple-texture-maps/</guid>
		<description><![CDATA[Forum: Pixologic ZBrush Posted By: JohnPetrucci Post Time: 08-25-2010 at 10:59 PM Text: Hello all, I have a model in zbrush that has the uvs tiled in multiple spaces i.e 0-0, 0-1, 0-2, 0-3 and has polypainted textures on it. I tried to create a texture from polypaint but it gives me a black flat [...]]]></description>
			<content:encoded><![CDATA[<p>Forum: Pixologic ZBrush<br />
Posted By: JohnPetrucci<br />
Post Time: 08-25-2010 at 10:59 PM<br />
Text:</p>
<p>Hello all, I have a model in zbrush that has the uvs tiled in multiple spaces i.e 0-0, 0-1, 0-2, 0-3<br />
and has polypainted textures on it. I tried to create a texture from polypaint but it gives me a black flat texture map.<br />
is there a way to export the texture maps from their respective uv spaces??</p>
<p>thanks in advance</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Any indepth Lightbox/Spotlight demo out there?</title>
		<link>http://www.petermcclory.com/zbrush/creating-3d-models/any-indepth-lightboxspotlight-demo-out-there/</link>
		<comments>http://www.petermcclory.com/zbrush/creating-3d-models/any-indepth-lightboxspotlight-demo-out-there/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 19:25:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[cgforums]]></category>
		<category><![CDATA[Creating 3D Models]]></category>
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		<guid isPermaLink="false">http://www.petermcclory.com/zbrush/creating-3d-models/any-indepth-lightboxspotlight-demo-out-there/</guid>
		<description><![CDATA[Forum: Pixologic ZBrush Posted By: MileDream Post Time: 08-24-2010 at 12:17 PM Text: its strange pixologic hasn&#8217;t released any demo video of its new features yet. I wonder if there is any good demo out there showing you the texture painting workflow using Spotlight, it looks like a kick ass feature. Franklin]]></description>
			<content:encoded><![CDATA[<p>Forum: Pixologic ZBrush<br />
Posted By: MileDream<br />
Post Time: 08-24-2010 at 12:17 PM<br />
Text:</p>
<p>its strange pixologic hasn&#8217;t released any demo video of its new features yet.</p>
<p>I wonder if there is any good demo out there showing you the texture painting workflow using Spotlight, it looks like a kick ass feature.</p>
<p>Franklin</p>
]]></content:encoded>
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		</item>
		<item>
		<title>from zbrush to 3ds max</title>
		<link>http://www.petermcclory.com/zbrush/creating-3d-models/from-zbrush-to-3ds-max/</link>
		<comments>http://www.petermcclory.com/zbrush/creating-3d-models/from-zbrush-to-3ds-max/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 19:25:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[cgforums]]></category>
		<category><![CDATA[Creating 3D Models]]></category>
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		<description><![CDATA[Forum: Pixologic ZBrush Posted By: aniOcean Post Time: 08-22-2010 at 06:32 PM Text: Do anyone know how to avoid crashing in 3dsmax when you import obj from zbrush to max?]]></description>
			<content:encoded><![CDATA[<p>Forum: Pixologic ZBrush<br />
Posted By: aniOcean<br />
Post Time: 08-22-2010 at 06:32 PM<br />
Text:</p>
<p>Do anyone know how to avoid crashing in 3dsmax when you import obj from zbrush to max?</p>
]]></content:encoded>
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		</item>
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		<title>Z4 Decimation master</title>
		<link>http://www.petermcclory.com/zbrush/creating-3d-models/z4-decimation-master/</link>
		<comments>http://www.petermcclory.com/zbrush/creating-3d-models/z4-decimation-master/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 19:25:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[cgforums]]></category>
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		<description><![CDATA[Forum: Pixologic ZBrush Posted By: musashidan Post Time: 08-21-2010 at 05:57 PM Text: Is the plugin buggy? It pre-computes the mesh and goes through the process of decimating&#8230;&#8230;&#8230;..but nothing happens. The mesh remains undecimated. Resorting to exporting high res .Obj to 3.5 for decimation, as it works fine there.]]></description>
			<content:encoded><![CDATA[<p>Forum: Pixologic ZBrush<br />
Posted By: musashidan<br />
Post Time: 08-21-2010 at 05:57 PM<br />
Text:</p>
<p>Is the plugin buggy? It pre-computes the mesh and goes through the process of decimating&#8230;&#8230;&#8230;..but nothing happens. The mesh remains undecimated. Resorting to exporting high res .Obj to 3.5 for decimation, as it works fine there.</p>
]]></content:encoded>
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		<item>
		<title>Is there a way to split some stuff off the tools panel?</title>
		<link>http://www.petermcclory.com/zbrush/creating-3d-models/is-there-a-way-to-split-some-stuff-off-the-tools-panel/</link>
		<comments>http://www.petermcclory.com/zbrush/creating-3d-models/is-there-a-way-to-split-some-stuff-off-the-tools-panel/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 19:25:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
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		<description><![CDATA[Forum: Pixologic ZBrush Posted By: Decency Post Time: 08-21-2010 at 04:44 PM Text: For example, my little shelf on the right has to Tools panel in it, and I find that the new Subtool and Geometry rollouts are super long. I would love to rip the subtools one out and put it in the shelf [...]]]></description>
			<content:encoded><![CDATA[<p>Forum: Pixologic ZBrush<br />
Posted By: Decency<br />
Post Time: 08-21-2010 at 04:44 PM<br />
Text:</p>
<p>For example, my little shelf on the right has to Tools panel in it, and I find that the new Subtool and Geometry rollouts are super long.  I would love to rip the subtools one out and put it in the shelf on the left so I don&#8217;t have t scroll up and down so much.  If anyone knows of a way to do this I would appreciate it.  Thanks.</p>
]]></content:encoded>
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		<item>
		<title>Zbrush 4 on netbook</title>
		<link>http://www.petermcclory.com/zbrush/creating-3d-models/zbrush-4-on-netbook/</link>
		<comments>http://www.petermcclory.com/zbrush/creating-3d-models/zbrush-4-on-netbook/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 19:25:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
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		<description><![CDATA[Forum: Pixologic ZBrush Posted By: CG_Tiger Post Time: 08-21-2010 at 10:56 AM Text: Has anyone installed Zbrush 4 on an Atom netbook? What is the performance like, how many polygons can be achieved with say 2gb memory?]]></description>
			<content:encoded><![CDATA[<p>Forum: Pixologic ZBrush<br />
Posted By: CG_Tiger<br />
Post Time: 08-21-2010 at 10:56 AM<br />
Text:</p>
<p>Has anyone installed Zbrush 4 on an Atom netbook?<br />
What is the performance like, how many polygons can be achieved with say 2gb memory?</p>
]]></content:encoded>
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		<item>
		<title>Zspheres &#8211; Inconsistent Density</title>
		<link>http://www.petermcclory.com/zbrush/creating-3d-models/zspheres-inconsistent-density/</link>
		<comments>http://www.petermcclory.com/zbrush/creating-3d-models/zspheres-inconsistent-density/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 19:25:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
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		<guid isPermaLink="false">http://www.petermcclory.com/zbrush/creating-3d-models/zspheres-inconsistent-density/</guid>
		<description><![CDATA[Forum: Pixologic ZBrush Posted By: Coll Post Time: 08-20-2010 at 04:46 PM Text: I&#8217;m making a deliberately simple model of a dragon, so that I can bring it into 3ds max and add the details there. However for some reason the dragon&#8217;s wings have crazy-high resolution, much greater than any other part of the mesh [...]]]></description>
			<content:encoded><![CDATA[<p>Forum: Pixologic ZBrush<br />
Posted By: Coll<br />
Post Time: 08-20-2010 at 04:46 PM<br />
Text:</p>
<p>I&#8217;m making a deliberately simple model of a dragon, so that I can bring it into 3ds max and add the details there. However for some reason the dragon&#8217;s wings have crazy-high resolution, much greater than any other part of the mesh despite the simplicity of their zsphere structure. I figure I must have tweaked a slider somewhere, but I don&#8217;t know where.</p>
]]></content:encoded>
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