Archive for September, 2007

New section of Tree Characters and Concept Art

I’ve added a new page / section which shows some of my concept art work for the Treople Project - tree creatures, mystical living landscapes, strange architecture, flying vehicles and some ongoing Treople character designs.

tree creature pencil drawing in hourly stages

View some of the tree creatures and concepts on the Treople Project page.

Harold Speed - The Science and Practice of Drawing

Book cover for Harold Speed's Science and Practice of Drawing

If there is one book to recommend to any artist, I recommend “The Science and Practice of Drawing” by Harold Speed. He wrote some significant instructive and philosophical books on art - ‘The Science and Practice of Drawing’, first published in 1913, is one of his gems still in print today. Read more »

Zbrush Tutorials

Here are some Zbrush tutorials I produced for you to learn the basics of Zbrush 3D modelling. If you do work through any of these tutorials, it would be nice to hear from your experiences - and if you have any suggestions about how any of the tutorials could be improved, let me know via the contact email.

BOFF - Zbrush Character Digital Sculpture

User Comments

“ Very nicely done. I would expect Pixologic will be asking to incorporate this into the next manual and adding it to the Classroom page. ”

“ Wow thanks this is just the sort of thing that is of invaluable use to a new Zbrusher like me. I’ve been experimenting with zspheres but have had trouble knowing in what order to do things so end up with a blob having things stuck out all over the place …but now I have something to follow step by step GREAT!! ”

“ Fabulous tutorials - very well written! Thank you for sharing your talents! ”

“ Great step-by-step, I thought it was put together well and concise. I still feel wobbly at the knees but my confidence is growing using zbrush. I will definitely keep this pdf handy for my next project. ”

“ Excellent tutorials, very well presented and put together, thanks. ”

“ In less than 2 hours, my meshes started coming to life, thanks to the magic of Zbrush, and your tutorials. My tablet has become just an extension to my mind… ”

A Ztool in the Projection Master sculpting stage

BOFF - Zbrush Character Digital Sculpture

These were previously PDF tutorials, but now have been updated so that you can browse through them online without the need for downloading.

01 Interface Customization and Optimization - This tutorial takes you through your first encounter with Zbrush2. You learn how to modify and optimize the interface and menu panels for a quicker workflow.

02 Zbrush Modelling and Texturing Basics - This tutorial takes you through the basics of modelling and texturing all in Zbrush2 and Projection Master. You learn how to create an object from Zspheres to an Adaptive Skin, defining forms by sculpting into and onto the surface, sculpting and refine highly detailed areas, texture mapping and painting onto the 3D surface.

03 Exporting Displacement Maps and Bump Maps - This tutorial takes you through the steps of exporting your Ztool out of Zbrush as an .OBJ file. Next you learn the steps involved in exporting a highly detailed Bump map and Medium resolution Displacement map and shown how to import all into an external 3D application (in this case 3dsmax8 - however, the principle is the same for Maya, XSi, C4D, Lightwave…), with a brief visit to Photoshop.